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Jim Holsenback wrote:
> advanced/grenadine as a test case I noticed a difference in the preview
> window image (to dark) and the final png image file (to light). This led me
Please be aware that the PNG output images have the inverse gamma
written into the file header and will appear differently between
viewers that do and don't support using this value.
> I'm going to post the image over in the images group. One last thing about
> image quality. The rim of the glass had jagged edges until I used +a0.1
> +r4 ... we DO want to resolve quality issues like that don't we?
I suspect so, if it doesn't involve too much work.
> #if (version < 3.6)
Should that be < 3.6 or < 3.7 ?
> the topic of includes, I've heard no reply on my proposal to change the
> textures in glass_old.inc to materials, and remove the I_Glass warning in
> glass.inc. The above scene file frag calls glass.inc so a minor mod to the
> scene file was in order. The scene file rendered fine. I don't want to do
> this because silence implies agreement. Someone yea or nay this change
> please!
I haven't read it in detail (during weekdays I don't get a lot of
time) but as long as it doesn't break any existing third-party scenes
I'm OK with the change.
thanks,
-- Chris
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